To begin with I chose particle systems in the command panel drop down, I then chose the PFsource button and changed the settings for the length and width. Once this was done I dragged this out in the top viewport so that I could position it directly above my martini glass. I then opened the particle view and edited the Birth01 under Event01 so that the particles would show until the end of the animation. I then edited the speed operator so that the water would flow varied and fast.
I then need to create a space warp. I did this by going onto the command panel and selecting create and space warp buttons. To bounce the particles around the martini glass I needed to use a UDeflector. I applied this in the top viewport as I had with the PFsource button. I then modified the deflector and added the martini object to it. This then allows the martini glass to act as a deflector. I then opened the particle view again and this time added a collision operator to the event. I then added the UDeflector to this. By setting the speed to 0 this meant that when the particles collided with the martini glass they would stop.
I then added forces under the space warp selection. I used a vortex force to create a swirl to the water as it fills the glass. To connect it all together I went into the particle view, added the force operator to the Event02 and then connect the collison in Event 01.
http://www.escalight.com/tutorials/3dsmax-tutorials/pouring-water-using-particle-flow-part-1.html
Here is the finished video:
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