I attempted to cloth my body by using the local damp cloth. This turned out to be very difficult so in the end I decided against using it as it was taking up a lot of time.
First of all I created the cloth pieces using the spline tool. I only made one half and then mirrored the other sections. I then copied the pieces for the back of my top. With all of the splines selected I centred the pivot point and attached them. Once I had done this I could then add the Garment Maker modifier. I used this modifier to 'sew' the pieces together. I aligned the pieces to the body, where I had expected them to go. I ich I selected the edges which I wanted to be sewn together and then selected create seam. This brough up lines to show which edges would be 'sewn' together, as pictured above.
I then went on to select my cloth by choosing cloth under the modifier list, I chose cotton as per the tutorial. The tutorial suggested this was the best cloth to deal with. I then went ahead to create a local damp simulation. This is where I got stuck, either the cloth would go inside the mesh or it would be too big. With the cloth inside I did try to manipulate the cloth to bring back outside of the mesh but this only seemed to make things worse. The best outcome I achieved is below, I did not feel this was good enough and as this had already taken up a lot of my time I decided to go down another root.
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