Tuesday, 15 March 2011

Torso and Bones

Once I had uploaded the torso to 3DS Max I added bones to the right arm using the bone hierarchy. Once the bones were in the right place (slightly bent) I modified them by adding side, front and back fins. By manipulating the fins I was able to fill out the bones on the mesh. Once this had been repeated on the left side of the torso I gave the mesh movement by adding an IK Limb Solver to the arms. This enabled me to move them around freely.

To apply the bones to the torso object I selected the torso and under the modifier list I selected skins. By clicking add it brought up a list of all of the bones that I had created previously. I then added a single bone to the centre of the torso and manipulated the fins in the same way as I had done with the arms. To avoid the arms forming a strange bend when being moved I was able to edit the envelopes.




Friday, 4 March 2011

Dice and Martini Glass

I created my Martini glass in the same way as my chess piece. I drew the side of the glass in Illustrator and then imported it into 3ds Max. In 3ds Max I used the pivot point to set a centre to the glassand lathed. I then applied a glass effect material to the glass.

I created the dice by using a chamfre box. This gave a little shape to the dice. I then set the squares on the dice so the they were inset and extruded, giving them some depth. I selceted the the squares and used the material editer and sub editor to add two different colours.

I then set a scene using two planes with a glass effect on them and imported my martini glass.I like the glossy effect on my planes as it gave a nice reflection.



Head Model




 I started off modelling my head by setting up two planes opposite eachother and applying my head references to each plane. I then used the spline tool to outline the left side of the head and chin, excluding the mouth and neck. As the second spline was inside out I had to select that spline and flip it. Once flipped I was able to extrude the spline and start shaping my head. I started at the top of the head and extruded each section out. The first extrusion was to for the side up to the ear.



I used the end edge to form a bridge between the chin and the side of the head.


I then went on to create another bridge to connect the nose to the side of the face. Using this I carried on this method to form the shape of the lower head. I formed ridges around the eye and the selected the border of the eye to extrude and give more shape. Once extruded I capped the eye to make it solid.





I then went on to create the rest of the face in the same fasion. Bridging and extruding, manipulating the vertex to shape the face.

The nose was possibly the hardest part to do as it had so much shape to it. I used the welding option to fix each edge together. Once I had completed half of my head I mirrored it and attached it to the other half.

After repeating each step my finished product came out like this...